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Circumpaint: GearVR Mobile VR Jam Entry (Milestone 3)

For the last three weeks I have been working on an application for the GearVR Mobile VR Jam, titled Circumpaint.  This app allows you to draw and animated in 360 degrees on the surface on a dome, with...

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Circumpaint: GearVR Mobile Jam Final Submission

The GearVR Mobile Jam 2015 submissions are now closed and voting has begun.  I’ve submitted the final version of Circumpaint, an app that lets you paint and animate on a dome that surrounds you, and...

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Circumpaint is a Finalist in the GearVR Mobile Jam!

Circumpaint, my GearVR Mobile Jam app entry, has made it through to the finalist stage.  Yay!  Out of the original 122 app/experience entries, 24 made it through to the final judging. You can see the...

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Engadget includes Circumpaint in Selected List of Mobile VRJam Finalists

Engadget has posted an article focusing on a few of the Mobile VRJam 2015 finalists, and has included Circumpaint among their selection! You can jump to the full article here, and head to the specific...

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Brad Herman of DreamWorks Comments on Circumpaint

Brad Herman, Head of DreamLab at DreamWorks Animation, and one of the Oculus Mobile VR Jam 2015 judges, had some nice things to say about Circumpaint over on his web site: Circumpaint is pixel art...

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David Wyand Presents Circumpaint Postmortem at TorontoVR

Last night, David Wyand gave a talk on Circumpaint, UE4, and the Oculus Mobile VR Jam at TorontoVR. He gave a summary of the VR Jam, and talked about the challenges in creating a Finalist VR Jam entry...

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Turtle VR – A new VR experience coming from Gnometech

Turtle VR is a new virtual reality experience created by Gnometech. With a tablet style interface combined with Google’s Blockly, we are able to drive a programmable turtle in real-time while in VR....

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Epic talks about Turtle VR during Unreal Engine Community Spotlight

As part of the weekly Unreal Engine Livestream, the guys at Epic had a short talk on Turtle VR during the Community Spotlight section.  You can catch it here:

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Turtle VR 1.0 has been released!

Today Turtle VR 1.0 is now available for the public to download and try out.  Turtle VR is a virtual reality experience that allows you to use a virtual tablet, Google Blockly, and a programmable...

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A Wild Vive Appears!

A HTC Vive just arrived at the Gnometech office.  Time to get Turtle VR running on it!

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Turtle VR Coming for HTC Vive and Steam VR

  Turtle VR is coming to the HTC Vive and Steam VR.  In fact, it will be expanded beyond what is available for the Oculus DK2 and Razer Hydra, including new environments, new command blocks, and more...

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David Wyand Talks Turtle VR at TorontoVR

Last night, David Wyand gave a talk on Turtle VR and the technology behind it at TorontoVR.  He gave a summary of using UE4, Coherent UI, Google Blockly, Oculus DK1, and Razer Hydra in producing the...

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Circumpaint Released for GearVR

Circumpaint, our 360 degree paint and animation application, has just been released on the GearVR store! Using either the GearVR’s touchpad, or a Bluetooth gamepad, you paint on a canvas that...

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Cool Circumpaint Animation Created By User

A cool Circumpaint animation was created by user bbillyk using their GearVR, and posted on YouTube. They had this to say: Circumpaint is an app for the GearVR that allows you to create and animate...

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David Wyand Presented Turtle VR at FITC 2016

As part of the TorontoVR community group, David Wyand presented Turtle VR to attendees on April 18 at FITC2016. For the entire afternoon, a constant stream of people enjoyed trying the HTC Vive while...

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Escaporia: Preview of First Four Experiences

Escaporia is a new project from Gnometech that will be released on all desktop VR platforms. Relax, listen, and let your mind wander. Created with Unreal Engine 4, Escaporia supports streaming music...

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Vega on Display at Wearables 2016

A game prototype I’ve been working on with Quantum Capture will be on display at tonight’s Wearables 2016 AR/VR mega-event. In Vega you are a convict doing time on a space elevator, ensuring that the...

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Training Trauma Center Doctors in Virtual Reality

Over the last couple of months I’ve been working with Quantum Capture on a virtual reality training application for trauma center doctors at Sunnybrook and SickKids here in Toronto. This...

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Assembling Virtual Humans at CVR2017

Worked once again with the fine folks at Quantum Capture to put together a virtual reality demo for CVR2017. This demo, for the Oculus Rift, walks the player through assembling their own virtual human....

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Virtual Ori at AWE2017

May has been a busy month. First a demo for CVR2017, and now working with Quantum Capture to put together a demo for AWE2017. The guys at Quantum Capture turned AWE co-founder and CEO, Ori Inbar, into...

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