Emteq and Virtual Humans
For some time now, I’ve been helping the guys at Quantum Capture build out a virtual human toolkit for UnrealEngine 4. This includes head and eye movement, facial emotion display, and lip syncing based...
View ArticleWatch the Aurora Borealis Live in VR
You can now watch the aurora borealis LIVE as viewed from Yellowknife, Canada, using your browser and any VR headset. Thanks to AuroraMax, and using the power of AFrame and WebVR, you too can stand...
View ArticleField Test 001 – Testing our WW2 VR FPS “The Field”
Today we released a first look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and...
View ArticleFeatured in Canadian Healthcare Technology
The March issue of Canadian Healthcare Technology contains an article about the work myself, and Quantum Capture, did with two doctors at Toronto’s Sunnybrook and SickKids hospitals. The project was a...
View ArticleField Test 002 – Testing our WW2 VR FPS “The Field”
Today we released a second look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and...
View ArticleOculus Start Unboxing in VR
Oculus sent us some nice goodies, including an Oculus Go and Rift, as part of their Start program. They had also requested that everyone send in their unboxing videos once the package was received....
View ArticleField Test 003 – Testing our WW2 VR FPS “The Field”
Today we released a third look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we head to the...
View ArticleDavid Wyand Speaks at Toronto Unreal Engine & Friends #4
Last night, David Wyand gave a presentation to the Toronto UE4 community about his approach to building a character’s locomotion art and IK for our multiplayer VR FPS, The Field. He talked about...
View ArticleGnometech is at Oculus Connect 5
Thanks to the Oculus Start program, David Wyand is attending OC5! If you see him, be sure to say ‘Hi’. David will be wearing either a The Field or Gnometech shirt.
View ArticleDavid Wyand Speaks at TorontoVR #49
Last night, David Wyand gave a presentation to the Toronto VR community about his approach to building a character’s locomotion art and IK for our multiplayer VR FPS, The Field. This talk was similar...
View ArticleField Test 004 – Testing our WW2 VR FPS “The Field”
Today we released a fourth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. This time around, I’m doing my...
View ArticleField Test 005 – Testing our WW2 VR FPS “The Field”
Today we released a fifth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this update, we head back to...
View ArticleWishlist Turtle VR on Steam!
Turtle VR, Gnometech’s block-based programmable drawing VR application, is coming to Steam on January 28. Wishlist Turtle VR on Steam, Today! You can also find out more about Turtle VR over on its page.
View ArticleTurtle VR – Now with more baby turtle!
With the launch of Turtle VR on January 28, here is a preview video showing one of the turtles you may choose: the baby turtle. Use a Google Blockly/MIT Scratch interface to drive this cute guy around...
View ArticleTurtle VR Now Available on Steam
Turtle VR, our block-based program drawing program, is now available on Steam for all SteamVR headsets, and the Oculus Rift. ⇒ BUY TODAY ON STEAM ⇐ For the next week, you can get Turtle VR for 10% off...
View ArticleTurtle VR Launch Trailer
Turtle VR, our block-based program drawing program, is now available on Steam for all SteamVR headsets, and the Oculus Rift. ⇒ BUY TODAY ON STEAM ⇐
View ArticleTurtle VR Build Tutorial 01
We’ve released our first tutorial for Turtle VR. In this video, we go over the tablet interface, and build a simple block program. Turtle VR, our block-based program drawing program, is now available...
View ArticleTurtle VR Build Tutorial 02
We’ve released our second tutorial for Turtle VR. In this video, we walk through having the turtle draw a random path using block programming while in VR. Turtle VR, our block-based program drawing...
View ArticleField Test 006 – Testing our WW2 VR FPS “The Field”
Today we released a sixth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this update, we head to the...
View Article“The Field” Main Menu Test 001
Following D-Day, the Allies erected a sign post that has become our main menu. (Work in progress) The Field is our WW2 VR FPS, coming for all PCVR headsets.
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